Terrain in Logistics: On Rails is divided into square tiles, which is also the basic unit of division of the game’s world. All game objects – such as buildings, tracks or bridges – are aligned to this grid. Each tile is, roughly speaking, 16 by 16 meters in size when it comes to proportions of items placed on it. Although, since the game does not aim for realistic proportions, this is an estimation.
The terrain can be generated randomly, in which case the size of the world is only soft-limited and during the course of the game the player may choose to expand the available game area, with only computer performance being a limit.
Each tile can have an altitude, up to 250 meters, however there is a limit on how much two neighboring tiles can differ in altitude.
The terrain will be modifiable, for a fee, by the player.
Internally, the terrain has a ‘Landscape’, which is a collection of ‘Regions’. Each region will be generated as a patch of ‘Tiles’. This allows for fine control over how the terrain is generated – with inclusion of different biomes. The generator can generate a terrain that is an archipelago of tiny islands, as well as a sprawling mountain range.